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"Plundered Hearts", video game software, Commodore 64/128, 1987

 Item — Box: 1

Scope and Contents

Game box, Commodore 64/128 diskette, manual, inserts, velveteen bag, letter from Jean Lafond, "50-guinea banknote" from the island of St. Sinistra

Dates

  • 1987

Creator

Conditions Governing Access

There are no restrictions on access. This collection is open to the public.

Historical Note

Plundered Hearts was the 28th game released by interactive fiction pioneers Infocom. It was the only Infocom game to belong to the "romance" genre; to be written by a woman; and where the protagonist is specified to be female.

Creator Amy Briggs was originally a game tester for Infocom. Encouraged by Steve Meretzky (creator of several Infocom games including Planetfall and A Mind Forever Voyaging), she graduated to game designing and programming (or as Infocom called it, an "implementor", or "imp"). As it would turn out, Briggs would be the last person promoted to "imp" status within Infocom, and Plundered Hearts would be her only published game as an "imp".

The user plays as Lady Dimsford, a young, aristocratic woman in the 17th century. She receives a letter from Jean Lafond, the governor of an island in the West Indies, informing her that her father is dying of a tropical disease. Lafond sends a ship to bring her to his island. The ship is then intercepted by notorious pirate Captain Jamison. However, it turns out that Lafond has kidnapped Lady Dimsford's father for his own purposes. The Lady and the pirate work together to defeat him.

The game can be played to completion with four potential endings. However, in only one ending do all of the Lady's loved ones survive. If another ending is arrived at, the user is informed that "There are other, perhaps more satisfying, conclusions."

There was a divide within Infocom regarding whether interactive fiction protagonists should be "audience stand-ins", or whether they should have defined characters. For instance, after negative reaction to the anti-hero protagonist of Infidel, implementor Michael Berlyn concluded that "People really don’t want to know who they are [in a game]." Plundered Hearts falls on the opposite side of the spectrum. Lady Dimsford's capable and spunky personality subverts the game's "damsel in distress" setup.

As had become traditional for Infocom, Plundered Hearts' packaging contained collectibles (or, as they were referred to, "feelies") to help set the mood of the game. Plundered Hearts' feelies came within a velvet pouch. They included Lafond's letter, as well as a "50-guinea banknote" from his island of St. Sinistra.

(taken from https://www.giantbomb.com/plundered-hearts/3030-11268/)

Extent

From the Collection: .5 Linear Feet

Language of Materials

From the Collection: English

Creator

Repository Details

Part of the Macalester College Archives Repository

Contact:
1600 Grand Ave.
Macalester College Archives
DeWitt Wallace Library
Saint Paul Minnesota 55105 United States of America
651-696-6901